daydream
An agentic-first engine for interactive storytelling: Claude writes the story at design time, and local AI on a single RTX 4000 GPU handles the game's reflexes, from dialogue to watercolor art. Ships with The Village of Lost Hours, a small multiplayer storybook world, and runs Zork I on the same engine as its proof.
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Per-day rates divide a measured star count by the days it covers: the interval between two snapshots for Rising fastest, the age of the repository for New and fast. They are not fixed 24-hour changes, and stars show interest, not quality.